DOGE Hunt

DOGE Hunt was built as an experiment with some of Unity’s different graphics-related systems, and as such, it demanded to be a meme. It contains custom shaders for more detail on simple objects and particle systems to provide a visual to the player’s attacks and recharging.

What I worked on:

Particle Systems

To test out particle systems I created a way for the player to recharge their energy from lamps around the map by collecting the little sparks that fly around the lamps. When the player gets close enough to a lamp the particles will fly towards the player.

Custom Shaders

As the start of my quest to understand how shaders work, I made some custom shaders using Unity’s shader graph tool to give the DOGE coins a shine.

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